Mar 24, 2010

Modding Twilight

It's getting close to the end so I took a quick run through of the game so far. A lot of things are slightly delayed, and one broken when it comes to conversatitonal triggers. They are totally incompatible if you arent fully up to 1.23 patch so I guess I will look into those before my final modding push.

I found a really nice screenshot of the 2nd to last area that really kind of gives the high-fantasy theme, with the horizon that seems to lead into limitless possibilities. So here it is.

Mar 21, 2010

Humour in an RPG... at least I tried

The subject of humour is something I've decided to touch on due to the last hour I spent trying to make this over-bred dandy "faint" and stay fainted after you destroy his guardian in your attempt to rob his estate.



Again one of the reasons I found BG2 to be far more entertaining than, NWN2, and still more so than DoA, was the use of humour. To digress slightly, BG2 was the source of my inspiration to mod and many of the mechanics are borrowed from it, such as the party size (of 6), the NON player created companions who have actual lines to speak, and the way they speak (they talk to you when ready, it's not an issue you can force, which was another thing that kept me playing BG2 eagerly).

With DoA, I knew it was to be a dark setting but quite frankly it's too stiff. Far, far too stiff. Constant conflict and desperation at every turn offers little to play for, as you never get to stop and simply take in a scene. With humour, nwn2 made some attempt, but for too few.

I think the only really feasible style of humour given the limited animations, and dated english terms, is in using over the top personalities. And I've gone with this in a few spots, realizing my own campaign had been fairly bereft of humour outside of the bard companions dogged persistence in the sport of skirt chasing.

In the photo above, you are ending the "stealth/robbery" quest, one of my attempts at non-combat/dynamic gameplay. You end up in the master bedroom and the owner sets his magic guardian on you. Once you kill it, he passes out in fear, leaving you free to rob him blind. Probably not actually the best example of character humour, but I just wanted to use this screenshot somewhere.

This is the type of humour I never laughed at as a teenager, but as I grew up I learned to be highly entertained by the sheer "smack you over the head"-edness of the characters, who's only unpredictability is just how much MORE they fit their stereotype than you even expect. Futurama delivered me many of such moments, and it always fills me with disdain that they didn't last, while the simpsons have been on for 80 years and ran out of stuff in 1997. (I literally remember having a discussion with my high school friends that the simpsons has gotten weird and forgetable and had no more material that year). Digressed again :)

Humorous characterizations to look forward to in Islander:

-A sociopathic gnome sorceror (companion/death threatener)
-A "charlie sheen+shakespeare" hybrid bard with a penchant for the party's cleric
-A "valley girl" beholder with verbal diarhea
-A twitchy dwarven rogue who quakes in his boots at any sign of trouble

I think at this point I might continue releasing details of exactly what Islander is about. I wasn't going to, but then I realized of all the 4 people who read this it isn't really going to spoil anything.

I will be finishing the final area/battle of chapter 3 and releasing it to a tester who has already tested 1/2 to see how it goes. And then that's it. No further development, I will fix up what is broken, finish the unpolished areas and add the companion conversations (I'd say about 15 hours work would cover all that).

Mar 20, 2010

Where have I been?

Well in point form:

After windows 7 I was unable to patch and I even have a new laptop with vista 64 that wouldnt patch for a week.

Got the vista 64 laptop working at least.

Bought a midi keyboard to make some custom tracks. Little did I realize there were thousands of dollars to pay to get any decent sounds, so I'm working on mostly solo pieces like a piano only form of chamber music and things like that.

Did not realize how amateurish my piano keying ability was so I'm practicing before I record anything but I do have a pretty suitable little bit written out for an mansion theme.


I asked in the forums how to do soz style nwn1 dialogues and with speaker switching. Did not get an answer to my surprise maybe one of you know? And if so do I have to make cohorts to switch speakers or can companions be used?

Feb 16, 2010

Saw a great medeival "B" movie today

I'm just piping in to spread the word of a really good 2009 movie I saw on the movie channel today. It was two near two hour parts, they played back to back.

It appeared it was a made for tv type of movie, Knights of Bloodsteel, total time 240 minutes.

Apparently it was also made here in Canada so yay for us. Despite its low budget as a TV movie thanks to CGI and bigger budgets, it actually stands up as a theater movie in terms of effects and sets, there's just not millions of huge action scenes like LOTR or something.

http://www.imdb.com/title/tt1264363/

I recommend watching. A really unique spin on goblins and other races, I won't spoil it more than that. Mose notably about it is it stars Davide James Elliot (aka J.A.G.)
and Christopher Lloyd (the scientist of back to the future(s) movies)

Feb 11, 2010

Tired of NWN2... really.

Be forewarned this is pretty much a flat out bitch, but I am also trying to get something fixed so you may want to skip to the end.

For the entire span of my NWN2 history I have always had to deal with annoying shit that shows me why I will never buy atari trash again. However, having already began many months (and upgraded hardware) to make a big campaign, Im stick with what I have till my project is at least out. But as a player Ive always had to deal with my character jerking all over the place in game to the point where it was unbearable. Then I figured out a spyware scan would reduce it, until it got bad again. Until...

... the 1.22 patch and beyond. Now the problem is 100% of the time, is unrelated to spyware and even persists on brand new computer installations, I'm talking 3 diff windows versions, xp to 7, different computers, desktop, laptop, a diff laptop. And its no longer spyware related. Some of you have experience the weird lag where you run halfway across an area and then warp back to the start. It seems to be interrelated and I get that too, but also, every single time I stop running my character jerks all over the damn place. Its a major piss off and the only reason I could tolerate it is because I mostly mod, o nly going in to test briefly.

But its so bad now I cant ignore it. I cant test my own work on a theif quest because the jerky movement makes my character run out of hiding on his own. Theres a big thread for others with the problem:
http://nwn2forums.bioware.com/forums/viewtopic.html?topic=699897&forum=116

A quick summary: we determined that a revert to v1.21 stops it. And I was doing that, until... I spent an entire saturday trying to figure out why my speak triggers are f*cked and then I tried the game on my laptop which is 1.23 and they work fine. So yet another day of my life wasted on what should be an instant task, and I have honestly lost track of how many times Ive done this one stupid script that atari left to the wind without telling anyone and I lost a day of life screwing with what should be automatic but I DIGRESS.

So what I am asking here if anyone can volunteer, do you have the problem or not, and either way, what is the main details of your comp, processor, vid card, windows version, DX? Thanks for any reports here.

In my own attempt to do more than my share to get this piece of shit working since obsidian obviously wont, I disabled virtually EVERY service and app and the bug still persists. There was even critical windows processes disabled!

To be honest as much as I hate further using this abomination, I have a lot invested in it and it finally has enough custom content that would make a great sequel. But with what I've seen even before this bug Im about ready to pack my bags for dragon age the second I release. I can't even give proper due to my fellow modders as this bug stops me from enjoying other mods, I tried Trinity recently. The only way I can get them to play smoothly is in v1.21 and with the random bugs it seems to cause i cant tell if its a legit bug to report or my fault for having an old version. But I'm really at my wits end with this shit and pretty much regret starting my campaign 2 years ago.

Feb 7, 2010

Brief report

Well I am just working as usual, on weekends only. I've taken a run at one of the larger items on my list and once I figure out why my triggers are bugged it's done. I seem to have contracted some kind of strept throat or something so Im a little lazy.

In other news my college may go on strike in a few days so maybe I will have the time for a power surge to the project completion then.

Jan 30, 2010

The work update, random thoughts on Dragon Age

Well I have itemized all the work I need to do before the test release as promised. Still need to polish the game then, but it will not stop anyone from fully testing. And while they are testing I will do the voicings, load screens, and touch up of areas left a little bare like the big mountain lake and mountain pass. And of course balance the combat one final time based on the results of the testers.



So that's my list. I figure for each item listed its doable in one sit down, which is about 3 hours, assuming I don't screw around. I'm hoping the list helps this. I already crossed some out today as you can see.


Just a random thought and then a random pic to keep the entries interesting.

Dragon Age: Isn't it a little stupid with its overuse of blood? I mean it's dark, we get it. The blood combat is fine, but the fact that my party can't be bothered to wipe blood splattered all over their face off after hours of travel, and even flirt with each other, STILL covered in blood is more than distasteful. And the blood dripping all over the map when we travel? Geeze, settle down there bioware.

Now some random images: I have created iron elementals

They look like they are hitting hard and they do. They are almost impossible to injure with weapons as well, so after a test, 3 was clearly too many at once.






Who is this thing anyway? Probably will never be seen outside of playing the entire game cause I think I'll refrain from spoiling ALL the coolest areas with preview shots when I put it on the vault.

Jan 26, 2010

Quick updates: a work breakdown

It's time to instill some direction and finality to these last stages of completion.
I'm going to create and post an itemized list and then we'll all know where I'm at cause I'm sure it would show some promise for a rather obscure deadline.

I had some fun making a really cool boss fight at the end, but the VFX are being a piece of s-h, they just simply refuse to delay the sounds and end the visuals when I specify. Just another bug in this piss poor toolset. I honestly want to create one sequel to this project, but I can honestly say if I do/do not, I will never buy this atari quality garbage ever again. I can count probably.... 20 or so weekends I spent screwing around with 1 buggy thing, or making work arounds etc, and I'm now fairly convinced my project should have been very close to the 6 months I originally estimated.

Ah, once again I modded heavily for one day and my eyes are absolutely killing me. I can't pick up a laptop for 2 minutes to type this without immediate constant pain. There must be something really wrong with my orbs when it comes to view digital screens. I'm ok for three hoursish a day, once I try to push it I can't do anything computer related for a week or more. It's like the cords are snapping off behind them. Ironically I have VERY good ergonomics and sit back about a full foot farther than most do, if not more. I can also see fine print VERY well. It just hurts when I do it too long.

I need to focus on schoolwork anyway for the weekdays but I can't look at computers there either.

Jan 23, 2010

A little of this and that... final area

I'm still working on the big finish, as usual I am wishing I had done everything in order, as going back certainly sucks when you have the end in sight. On that note I'm doing a few things to keep it interesting, the latest, I created a gauth beholder by modifying the beholder abilities to be "less lethal", less numerous and less frequent. And now we have a tidy CR 6 gauth beholder.






These are just images from the final area (a collection of 2 or 3 areas depending on how you view it I guess)

Ive also got an idea to make mirror image look more like it should... just using a card board humanoid figure and having it appear around the caster in numbers of 4 to 6. I'll post it when I do it.

And I did....