Yes this thing is going. It's amazing how fast post dates get away from you during the summer.
The project will still be a 4 week total effort, I just haven't been able to do anything recently. I've got about 2 weeks into it and really it's just time to ramp ahead. I'll let you know as momentum picks up and anything you can add to my modules forum post for ideas would help fill it in.
For future reference, offering even a slightly circular or branching path to achieve a goal (even if all branches are required, but can be done in random order) adds considerable time to a rapid fire project. A Live Forever style module, as nice and well written as it is, is MUCH quicker to make.
Additionally, I am wondering how to handle party chatter. It will be central to this ongoing series because they are basically your supporting cast. The problem is I don't believe in instant raise deads after battle or for the sake of conversation, so I am trying to get a handle on how I would ensure you spend enough of your time alive to get in on all of them. Ideas?
Skipping the dead companions line isn't really an option here as it was with Islander, as there will hopefully be some pretty intricate comedic exchanges that don't fit the bill with the punch lines missing.