Well as some may have figured out, I have paused my icy episodic adventure for the community project, which will actually see a little more work from me than this adventure would have produced.
Unfortunately there has been a big delay as our group hak isn't working. I'm trying to work around it but limiting your tools and variety of items to use also limits your inspiration at times.
I've been looking to maybe partner up with at least one veteran modder and making a decent game of it. I figure this community project would be a sneak preview. I was thinking it could be even more but it seems a lot of my submissions will be much larger than the others, so not quite the same experience.
I'm not quite sure what the NWN2 toolset can do for my city adventure I got cooking in my mind. It may never happen as it is fairly ambitious. On the other hand I have no problem at all chapterizing it and have learned how to build that way. Additionally I'm not sure what toolset I would use. I want real legitimate control over the architecture, and nwn2's collection of "prefab" placeables does nothing to help this, and I (and the population of the vault/forums seem to agree) am simply getting tired of seeing the same tired old models ad nauseaum. But Dragon Age's tool set has all of six monsters. So really, what do you do with that??
And you can rotate placables in all directions, but you cant resize or recolor anything. Puke. It's like having to choose one meal for life, between two essential piles of food, with each one givine only half of what you need to keep from dying of nutrition.
I wonder if there is a new toolset on the horizon...