Here is a quick video and breakdown of systems I put in that will hopefully be used in any future campaigns I make. For sure they will debut in this 1 month adventure episode.
I recommend using 720p on youtube and make the screen full to see what is actually going on.
Things to see in the video:
- Infinity style floating text descriptions on ALL click placeables that have descriptions
- Custom parka hood (hehe not that big of a deal)
- Non standard room sizes - check out the inn carefully. Rooms and halls are tight, small and in rectangular, cube, or whatever size and shape I want.
- Temporary black roof vfxs: note how despite using placeables for non standard room sizes, I can still conceal the contents of the room until the door opens using a black vfx and a destroy nearest black vfx on the room's door scripts. The engine will only hide the contents of the standard rooms.
I included pics of the early morning view of parts of the town. I really like how the sun hits it at this time of day, almost gives it a Dragon Age style of realism, with lower res but I think the snow hides it well.