Apr 23, 2012

Getting Hammered

Obligatory picture

Well I've just been too busy with a second job so I just wanted to say nothing has happened, but there is reason to believe I can actually complete the crocodile when my time frees up again in about 3 weeks. I had to re-work it again, but I did get to the stage of it having more than just an idle animation (walking will be the hardest), and I also realized from TV that crocodiles walk like a dog, not with its legs spread way out like a spiders.

Until then, get hammered I guess. Those are just some concept weapons I did in 20 minutes.

4 comments:

  1. I like the giant hammer. There definately are not enough monster weapons. It would be neat if the head of the hammer was something like a stump. That is what every giant wants. Bounce a few boulders off an adventurers head, then mash them into a fine paste with a stump hammer.

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  2. I have a few ideas that I will showcase in my 1 month dev episode mode which I will release. One includes a stone fist on the end of the hammer

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  3. Hi E.E.

    Any work towards a new creature in a game is always worth the wait. :)

    Keep up the good work!

    Lance.

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  4. P.S. I like the new look and colour to the blog!

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