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Well I've just been too busy with a second job so I just wanted to say nothing has happened, but there is reason to believe I can actually complete the crocodile when my time frees up again in about 3 weeks. I had to re-work it again, but I did get to the stage of it having more than just an idle animation (walking will be the hardest), and I also realized from TV that crocodiles walk like a dog, not with its legs spread way out like a spiders.
Until then, get hammered I guess. Those are just some concept weapons I did in 20 minutes.
I like the giant hammer. There definately are not enough monster weapons. It would be neat if the head of the hammer was something like a stump. That is what every giant wants. Bounce a few boulders off an adventurers head, then mash them into a fine paste with a stump hammer.
ReplyDeleteI have a few ideas that I will showcase in my 1 month dev episode mode which I will release. One includes a stone fist on the end of the hammer
ReplyDeleteHi E.E.
ReplyDeleteAny work towards a new creature in a game is always worth the wait. :)
Keep up the good work!
Lance.
P.S. I like the new look and colour to the blog!
ReplyDelete