The ages-old struggles of Eguintir P. Eligard as he tries his hand at various aspects of game modification.
Jul 8, 2012
Talk to the Hand
Currently I am trying to both create (and learn whilst doing) how to model a good hand. Things are always more complicated than they seem at this early stage of learning modelling. This is the crude design... I would like to see it look a little more human and a little less goof troop. There is a ton of usage once I get it looking like a real hand... for Neverwinter Nights 2 applications...
A standing statue of a hand (for Helm and any other hand symbol based deity)
Enhancing Bigby's line of spells visual effects
A floating and attacking hand creature
A clawed handed
Once the hand is good, I can create an animation skeleton so I can freeze it into various poses, alter the detail level, size, nails, and finger fatness to get various results.