Aug 28, 2013

Leaving Dodge always takes forever

As always I seem to get really hampered by the start of a module. Just making a couple cinematic twists and information gathering scenes to set the party off from, has taken all my time so far.

Lots of the same old problems that never changed have been the cause recently (starting conversations when near death in combat, so on...).

But now that the Karmic Troupers are (un)safely off into the overland map, I can start building the 5 or so key areas that comprise this short(ish) episode adventure.

There's going to be some custom content to make one of the first areas a reality, so good luck on me remembering 3d studio.


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