I keep falling into my old habbits of screwing around with something stupid but time consuming (and ultimately maybe unecessary) like trying to control my companions in a cut scene. They keep running all over in the most irritating fashion possible when I've gone through numerous hoops to prevent it. CutSceneImmobilize and forcing a jump to a precise way point is not enough most times. Then it works, but 1 in 3 tries someone is still puttering around. I look forward to leaving this toolset behind for DA: O. There is a lot of things done better in that toolset such as how your party is perfectly lined up and facing the right way at every cut scene. I will miss the fun things NWN2 has like multiple particle effects and the 3 ed D&D rules. Then again I hear 4th edition will totally botch those, so maybe that point is not valid.
So specifically to my project, I can NEVER get my water to reflect. I crank the reflection power to full 10, and the bias, and I get green watercolour paint as my result:
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Perhaps any of my readers will be able to help. Before we go further though, yes I know how reflection settings work and it does work in game for the OC or other mods, mine just never reflects. I have noticed it gets better if its during sunset or sunrise but I use default settings, so if anyone has a quick way to set my scene up to mimic sunrise sunmoon settings do tell!
I'm also looking for suggestions on how to make the stone/dirt hills blend into the grass nicely. I just cant envision it, should it be a rough drop of about 6 feet, or a smooth hill that gradually grows more grass? What kind of textures?