If anyone is familiar with using the computer too long (Im sure you are, but its something I like to avoid) I can definitely say its not worth it for the extra few hours of modding in 1 day. It's been three days since I beat dragon age (all in 1 long day) and my left eye hurts so bad I can hardly sit down at a monitor for 10 minutes. Hope this stops soon or theres no way this project will finish.
I've got to thinking, and I don't see why combining ideas from two outdoor areas into one can't be done. I will get to use both ideas I wanted, and not have undue extra work. By my estimate the 9 days I have left will accomodate ONE large are from scrap not counting scripting and encounters. Since I have the area largely done, but none of the extra, it's time to finish this thing. Every time I think I am adding one little thing I want another and another so it stops here.
I got the reflective water to finally work (counter intuitive toolset settings nice isn't it?). I also yanked up the vertical on the mountains the way I really wanted it, so you can compare this to the pic in the previous post and see how much greater it is!
I am having a lot of trouble with the lake edges. I've cleaned it up quite a bit already but I am finding it impossible to find settings that will make a nice uniform rounded edge. I think I need to use a little large brushes than I had been, but there's still several around. I never could keep sharp edges from popping up in my exteriors which is why I have avoided them. I wonder what the magic trick is though.
And just for fun is a sneak preview image of the final area (yes I've decided its final, first it was then it wasnt, now reality has set in lol )
Do I smell a soon to be released module?
ReplyDeleteIf you want smooth, natural edges around the lake one way is to use the flatten tool with brush size 0 and outer about 7-10. Set the hight to match the depth of the lake at the shore and the pressure to 5-10%. Then paint the shore carefully and you end up with a smooth beach to lake transition. After that you can use a walkmesh trigger and darker color create the impression of deeper water.
You could use the same brush size = 0 trick and to create smooth hills and bumps on land. Just set the outer size to your liking and the height to what ever height you want.
Good reflections. :)
ReplyDeleteYou did not make clear how you did it though?
Last screenshot looks good as well.
Lance.