Well I have declared alpha testing this month, and basically set out to have one play through front to top to make sure everything worked from A to Z. Of course it didn't, but the good news is I have not only fixed bugs but while at it, made a lot of the non-working quests (which would have been left out of alpha for now) workable, so it will be a more complete alpha test in the end.
As always, I've found reasons and excuses to create more custom VFX. Here's a screen shot update of a quest that will now function in any release, alpha and beyond.
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