Aug 27, 2009

So much to do with so little effort...

I am definitely going to release a VFX override after this campaign for general use. Just to override the boring same old every day spells. There is so much that can be done in little 10 minute efforts.

Picture the earthquake spell for examble (or any AOE knock down spell). You could have the bigbys fist graphic show up, do its open handed down ward slam animation. Except you could have two fists appear and slam the ground as the initiation of the earthquake.

I've already reenvisioned popular low level effects and here is some more visuals:



Mage Armor - The key here is to update the spell without making it look too fantastic and therefore more powerful than it is. I've opted for rotating columns to give the impression of magical defenses at work.


Fireball - Everyone knows magic fire is green. If you don't you need to watch more obscure 80's tv shows. Either way there are way too many stock orange fire explosion vfx in game. It needed a change.

Bull's Strength - pour that sugar on me mr giant fist!

As a more concrete statement on where Islander stands; I am in the final area (3 of 3) of the final dungeon of chapter 2. I have to put in some landscaping and some interactions and one big cutscene and well... it's done. Polish and two optional quests will be added later but it will be a stand alone, playable 2 chapter campaign at that point and the testing calls will begin.

1 comment:

  1. Hi Eguintir Eliguard,

    It looks like you know what to do when it comes to effects. Every time I try to do one, I end up having to backward engineer the first one I ever did. ;) And then, I only ever keep to the absolute simplest designs. So, it will be interesting looking at your work. :)

    And well done for reaching a release point! I feel like mine is still a long way away at times - and I have been at it for ages!

    Lance.

    ReplyDelete