- Play time: 20 hours
- Party size: 6
- Companions: 2 forced, with 6 more to fill the final 3 spots, swappable throughout the game.
- Level: 1 - 6 (finishing well into level 6 with exp)
- Combat: Moderate
- Skill use: occasional, but essential when required, few skills ignored completely
- Traps: Average in number, but definitely requires rogue abilities
- Weapons: 1 to 2 unique magical varients of each type featured in infinity games
- Armor: 1 or 2 suits for each type of dexterity range, some class specific
- Magic use: heavy. Wands and scrolls make even your low level mages more "magical".
- Tactics: occasional, yet essential. Some encounters are really just this side of impossible without the proper plan.
- Combat style: fairly fluid easy' common battles, with distinctly tougher bosses
- Dialogue: lighter than average
- Puzzles: sporadic
- Non-combat quests: above average in quantity
- Characters: built with personalities, light but often memorable dialogue
- Alignment: good
- Race/Gender: any
- Chapters: 3
- Custom Additions: prefab and existing custom content from the community as well as never before seen placeables created by myself, and a completely re-invented spell effects array. All the most popular spells up to level 3 have new effects.
- Music: custom new track by Hoegbo
That's it for now...
Congratulations. Have you uploaded it to the Vault yet?
ReplyDeleteNo I have a small army of voice actors filling it up. It will go around its original release date in the schedule thread. Im putting up info so I link people here when it does.
ReplyDeleteThat's an impressive list!
ReplyDeleteI look forward to seeing this get on the Vault. It is one of the modules I want to take a look at. The only frustrating thing is so little time to see everything.
Lance.
Sounds very nice! I am looking forward to your release!
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteThis list says thats it for now because that's all I can think of. There is literally as much stuff incorporated into this that to even list it takes a whole day to track it all down. Makes me wonder how I ever even finished.
ReplyDeleteI didn't even list the voice acting, see I forgot stuff already.
Lance I woudln't worry too much about time. I always play a module I've been waiting for or intrigues me somehow while modding; often times I start it play a good few hours then forget about it for a few days or weeks and return to it. Nothing wrong with tire kicking. And usually I find an idea to steal.
congrats on the completion.
ReplyDeleteCongratulations! I know it's been a very long road of development, and it's great to see you're almost ready for release!
ReplyDelete