Nov 24, 2009

Passage of Time

So as my birthday looms in the next few days, I am reminded of just how long I've let this project drag out.

At this point, I have tried playing DA: Origins and it's fun. But I think I can safely say I prefer finishing my campaign before finishing more.

I'm kind of in a lull now, you know the kind where... the toolset is kind of like an ex girlfriend you aren't seeing right now. But you often get back together, and although she seems distant at this exact moment, once you get back around her, everything seems familiar and like you haven't left. That's where I'm at in a nutshell. Well, at the point where I'm NOT seeing her currently.

This is for the best since it's the final two weeks of school and then I'll have two weeks to hopefully wrap this up.

I wonder what people think of changing (expanding) a work already mostly complete. I have 3/4s of chapter 3 to do and it's finished. But I'm feeling the need to make the campaign something broader; until now I just focused on making the quests as fun, physically rewarding, unique, and doable in any order as possible, with a huge helping of custom content. Now I feel like I would like the companions to have some depth, and an increasingly philisophical verbage to their banter.

I just wonder, how bad does shoe horning actually come off to the player? For me I've never noticed it when someone said they did in their campaign. But if I don't know how the project looked previous I don't know what polish might have been ruined. Assuming I don't do it stupidly though (like having silent companions for 2 chapters and all of the sudden a 16 hour running cut scene) is it likely it will be an overall enhancement?

Once again I long to go back in time and PLAN the campaign exhaustively, and even do all or reasonably close to all dialogue first. Then I would know when the story is complete, as I find I only stray because it seems things are missing. One can rip out an impressive amount of work if it's pre-planned so that you don't stop and think. Right now I just feel the need to outlet some thought-provoking concepts; illustrate a point of view on life after death in the realms (and life before, and again after, for some), a remark on mortality and aging. Too heavy maybe, but I think I can delivery it in a way where one can choose to stop and ponder or just reply with generic "you're crazy/you need some rest" remarks like a good little monkey and continue with the conflict.

1 comment:

  1. If you stick at it long enough and persevere, then the toolset becomes more like your wife. ;) That's a good thing, as it means you don't have the pressure of having to impress (or do stuff) all the time. As long as you are consistent and don't wonder off to try another toolset. ;)

    Conversations with companions can sometimes add something, but different audiences will react differently. For some, they prefer "silent" companions to do their bidding, whereas others like to hear all about them. Geting the balance right is the key.

    Lance.

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